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Hinterland status update
The Hinterland is a top-down isometric shooter game implemented with Rust programming language. I decided to change the project’s old name to something not so generic as Zombie-shooter. Since January things have progressed quite nicely. Here’s H1/2018 status update of this game project.
March 2018
- Building and tree assets (self-made)
April 2018
- Zombies walks towards the player character
- Assets rendering order i.e. player can be behind and in front of house depending vertical position
- CI pipeline setup which produces a release packages for Windows, Mac OS and Linux
- V-sync enabled (capped to 60 FPS)
June 2018
- Zombies walk towards the player with A-start path finding algorithm
- Text rendering (version text upper left corner)
The newest precompiled binaries can be found from Github. Check also the README.md for game controls.