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Hinterland status update

The Hinterland is a top-down isometric shooter game implemented with Rust programming language. I decided to change the project’s old name to something not so generic as Zombie-shooter. Since January things have progressed quite nicely. Here’s H1/2018 status update of this game project.


March 2018

  • Building and tree assets (self-made)


March

April 2018

  • Zombies walks towards the player character
  • Assets rendering order i.e. player can be behind and in front of house depending vertical position
  • CI pipeline setup which produces a release packages for Windows, Mac OS and Linux
  • V-sync enabled (capped to 60 FPS)


April

June 2018

  • Zombies walk towards the player with A-start path finding algorithm
  • Text rendering (version text upper left corner)


June

The newest precompiled binaries can be found from Github. Check also the README.md for game controls.